realized i overdid it, poisons have been watered down (less progress effect at zero health)
Update Log
- slightly stricter cooldown restrictions on accounts and IP addresses
- prevent double form submission using javascript
- just in case, also prevent feedings less than 5 seconds apart on the backend
changes to hopefully reduce exploits!
if there are new messages while a chat window is not focused (like if you're in another tab,) the page title will show an unread message count.
worm game pages also have a little notification bubble at the bottom of the page if new messages come in after you've closed the popup!
currently doesn't remember which messages you've read or not once you refresh the page, but that's something i want to do eventually. might add an opt-in setting to play a sound as well
halloween is all ready to go, valentine's is Big but a little more than halfway done, april fool's also mostly finished. i'm so excited about these, can't believe i have to wait to show them to everyone. preview what's coming for valentine's here if you want.
on that note, if you witnessed the accidental pushing of a weird update for 2 hours yesterday.... ignore that.
finally, this means nothing to anybody else, but the item data has been moved to php! i had to keep them in the sql database for security purposes when everything was html/javascript, but now that's unnecessary and annoying. hopefully i didn't break anything in the process.
worm birthdays will be celebrated with cake! birthday worm gets a party hat and is immune to poison.
working on some holidays also, stay tuned
Basic gameplay structure is in for the new stock market game! Needs proper art, some layout things, plus I have more features I'm hoping to add. The chart also needs to scale correctly when the numbers get high, been a bit difficult to get that going. But playable for now!
Drop a note in worm chat if you have any gameplay feedback or find any bugs.
Poison now does -50 progress on worms with zero health, equivalent to one Battery Juice at full health. Hate is as strong as love
New awards for the winner of the previous season, and the worm with the highest ever progress increase in a single day. The single day data is also displayed in the trophy case.
The preexisting Underdog award now goes to the loser of the previous season. Additionally, the Creature's Pet award no longer displays on the racetrack, only on the worm's trophy page.
Realized that the color palettes across some pages (particularly worm race) has drifted over time, and couldn't unsee the inconsistencies. Made very slight changes to correct this, most notably the pinks, purples, and blues. Wouldn't make an update about it but I know y'all are autistic and don't want to scare anyone with unannounced changes lol
Worm awards are now displayed on the racetrack page! Background color and hover tooltip name display the current recipient.
Also, added a few more.
Added a trophy section to display how many seasons each worm has won! Sketch art for now, just wanted to get something in there before the season rolls over tomorrow :)